Current Version - v1.04 Includes: Super Movement - Easy 8-directional movement - Speed changing - Inverse control option - Variable counter for debugging (upper-left corner in this project) This will display the numpad direction for each movement. For example, 1 is the lower left key on the numpad, so when moving down and left, it will display "1". Previous Costume - Short block to go back 1 costume Single-Sprite Scrolling - A scrolling background using clones and the modulo function. - Can display any background you want! - This will block Easy Volume Control from displaying. Added in v1.01 - Easy Volume Control - A gauge at the top that allows the user to quickly set the project volume. - A button beneath the gauge to hide it if it obstructs anything. - A display showing the current volume. -- This will make use of the Clear Pen block, used relatively often, so the display will be incompatible with any pen interaction you may have. There is an option to JUST remove the display, but keep the volume control itself if you want to. Added in v1.02 - Time System - A display in the lower right hand corner that will display the current time. - Time can be called via variable (for every 4 times the variable gets added to, one in-game hour passes) Added in v1.03 - Random Walls? - I don't know why anyone would want this. - This is legit just a thing for Bazooka Movement cuz' I didn't want to make wall locations. - I still don't know why anyone would want this. Added in v1.03 - Bazooka Movement - Slightly less broken as of v1.04 - A new system of movement in which you can aim your character with the arrow keys, before firing yourself, bouncing off obstacles. - WILL work with Super Movement. - Way too many parameters. - Currently triggered by pressing SPACE.