this is just a basic collision test, but the least buggy one yet! looking good for future things!
this is the 51st remake of the cowman rpg game engine. im calling this the cow engine to distinguish it from the others because this one actually looks like it could work. v.008, I added the pause / start screen to illustrate the cool engine disable feature v006 and 007, fixed a lot of things, redid how falling and moving works slightly, and finished the super cool deloading system! you can now de-load the game engine in a few seconds! that way, I can speed up cutscenes, and title screens and menus! v005, redid a ton of code, to support the back wall object's inclusion and costumes. however, the back wall code is not yet done! getting close to the first full working version! v004: added insanely overcomplicated checks so you can walk into a wall and still move. v003, added in the ground chaser and fixed a bug that would crash Chromebooks. optimized some other stuff too, so now literally no physics is computed untill you press move! v002. added the lil delay in teetering v.001, added falling and a lot of fixes