Note(s:) Scratch may say this came out a different time than it did. This is because I unshare the project (most of the time) when I am updating it, and than reshare it when I am finished. This causes the release date to change. Just know that this came out Dec 24 2024. Also, I remixed V1 of the sandbox, so absolutely everything besides the stuff that came from V1 was made/fixed/remade by me. I have not used ANYTHING at ALL from later versions of the original sandbox. The update log is in "Notes and Credits" at the bottom, and at the bottom of this is everything I added on V1(.1) Instructions: Press the button with the entity's name on it to spawn it. A or D or arrow keys to move. Press 1 to get the crucifix. Press E to get in a closet or to open a drawer. Press Space Bar to get out of a closet. Press O to turn the lights back on if they are broken. Click on Eyes to move it. Press Q to get rid of Eyes. Hide in a closet to avoid Rush and Ambush. Don't face Eyes. Press R to "refill" your health/set your hp back to 100. Press G to toggle Godmode. Press Y to set your health (health can not be below 1 and has to be a number, if it is below 1 or not a number, it will be set to 1. When you set your health, it will be rounded as well.) Press C or S to crouch. Fixes/new features I, dev_or_gamer, added on V1(.1) -Added Hide, fixed Eyes attacking you in a closet, fixed the dying delay (you would stay alive even after not having any health left for about 3 seconds,) fixed not dying at 0 health, added a button to get rid of Eyes, made it so Eyes does damage to you when you FACE it, not when your mouse is on it, made it so after Hide gets you, you can't open a closet for 5 seconds, and if you try to, it says "Something is keeping you from opening the closet door." I also added a thumbnail. Update log is at the bottom of "Notes and Credits."
You may have to double click the flag after dying... Credits: Credit to @Im_Bor3d_803 for the entity pack Credit to @sst0rmf1re for making V1 of this sandbox thing. Update log: Dec 24 V1(.1) -Fixed a bunch of stuff, added new stuff, blah blah look at "instructions" where I listed everything. Dec 24 V1(.1.1) -Very minor update, so I made it V1(.1.1) instead of V1(.2) -Fixed not being able to see the entities in the closet (this bug is my fault actually,) and fixed the entity being visible when it is supposed to be offscreen (SST0RMF1RE could have probably fixed this easily, but whatever.) Changed thumbnail a BIT from the original one I added (added Santa hat to player and Eyes behind the player.) Fixed jumpscares not playing (kind of my fault, but also kind of sst0rmf1re's fault. Basically, the jumpscares didn't appear in the first place, and what I did would also make the jumpscares not play, if they worked. But yeah, I fixed that.) Dec 25 V1(.1.2) -Tiniest "update" ever, and merry christmas everyone. I fixed eyes hurting you in a closet (I thought I fixed that??!?!?!??) Dec 25 V1(.2) -Not the biggest update, but big enough to be its own update. Fixed/added achievements (added "Unbound," "Rebound," and "You Can't See Me".) And fixed the crucifix being broken after using it once. Also fixed/polished the light breaking system (it is dark when you are in a closet, without the light in the center of the screen, and ambush also now breaks lights.) Also, fixed the button not reappearing after the entity gets crucified. Also, eyes can now be crucified. And I fixed a bug I caused (sad) that I kind of wanted to keep in, but didn't, which is that the rush button didn't disappear when ambush was active, and vice versa. Also fixed the crucifix crucifying an entity when it was still a button. Dec 25 V1(.2.1) -Small update, sooo... Rush and Ambush now don't do infinite damage, they actually now do 125 damage, like in the actual game (I never knew this before, so yeah, that is cool.) So if you have godmode on, you can stay alive. Speaking of godmode, added godmode [Toggle with G] (you don't have infinite health, but you do have 9.999999999e+99 health, which is basically googol (10^100.) I actually got this idea from sst0rmf1re, but I made my own Godmode (I coded it myself, blah blah.)) and I also added a button that "refills" your health [Press R] (You go back to 100 HP.) Also added a button [The button is Y] to set your health. You can not set your health below 1 HP. Dec 25 V2(.2) -Also really tiny update, basically as tiny as the V1(.1.2) update. I fixed Q only removing eyes but not stopping the sound, so now it also stops the sound. Something that is not actually part of this update but also "added" is things that I added to get ready for when there is no holiday and also for Halloween. I have a pumpkin texture I made myself saved for Halloween, I am using it for the Jack o' Lantern texture and maybe as a hat for the entities or something else. Also, I made 2 new light textures, instead of only having the christmas light texture. You can't access these right now, but these are the textures: Normal lights (just light bulbs,) and Jack o' Lantern lights (Jack o' Lanterns hanging from strings.) Dec 26 (at 1:24 AM so technically 25th) V1(.2.3) -Fixed Rush's jumpscare not happening and the eyes button not hiding during a jumpscare. Another tiny "update." Dec 26 V1(.3) -Added Halt, which is a bit clanky and barely play-tested but I will work on Halt a bit more next update maybe. Halt does not have a jumpscare yet and can not be crucified yet, either. Added the achievement "Two Steps Forward." Removed all winter and christmas stuff since it is Dec 26, and added crouching (I was too lazy to make a crouch animation so I just shortened the player for crouching.) Also made the buttons smaller and transparent. (I was in a call with at the time I added this, and apparently he did the same thing.) Also now "Health" and "FPS" now look different. Now it says "100 HP" instead of "100" and "30 FPS" instead of just saying "30." Jan 1 V1(.3.2) -I forgot what I added (I forgot to write what I did in the update log after finishing the update...) Jan 4/Jan 5 V1(.4) -Fixed the crouching animation, and added drawers and lil' timmy (Timothy.) He had a button that makes him spawn and he will also randomly spawn every once in a while. (1/200 chance when opening a drawer.) Also added sounds for Halt, and Timothy can be crucified. Also added "Meet Timothy" and "Bug Murderer >:("...