(Concepts for Thursday tricks, all of this is subject to change) A magician appears on the day of Thursday, requesting you join in on his tricks! Do you want your character to experience some wacky things, and earn rewards? Well here’s how: Rolling In the comments, you can request to join in on the tricks! Here is the ✨magical form✨: Character name//how old are they?//Role in colony//Trick// Tricks: So, you’ve signed your little cat up to do some fun things! Or not so fun…let’s see if the number generator was kind today. Tightrope Just your simple tightrope trick. Possible rewards: (if earned): Ribbons, Bows, Ribbon-like arm warmers, Magic Trick: In the form, you can specify what type of magic trick your cat is performing, or not. Possible rewards (if earned): Long cape, Top hat, playing cards, Shiny fake wand :]. Ring of Fire: Involves a cat jumping through a ring of fire. Possible rewards (if earned): Gold chain armbands, amber earrings, gold chain necklace, Globes: Involves a character needs to balance on a large sphere while juggling. Possible rewards (if earned): Confetti, Striped arm warmers, glow stick necklaces, Cat Cannonball: You know what this is. Possible rewards (if earned): Goggles, confetti, flimsy rope, Star pendant necklace Have more ideas for tricks? I’d be happy to hear them in the comments and will add them asap ^^ What happens if my cat fails horribly: Tightrope: Number to succeed: 3 and up Number to earn reward: 2 If rolled anything under three, here are possible after affects; (1) Small sprain (2) Small bruise Ring of Fire: Number to succeed: 8 and up Number to earn reward: 6 and up If rolled anything under eight, here are the possible after affects; (1) medium burns (2) Harsh burns (3) Death… :( Globes: Number to succeed: 5 and up Number to earn reward: 2 and up If rolled anything under five, here are the possible after affects: (1) Small bruise (2) nothing (3) Nausea Cat cannonball: Number to succeed: 6 and up Number to earn reward: 4 and up If rolled anything under six, here are the possible affects: (1) Small burns (2) medium burns (3) nothing Annddddd that’s all :D Happy Thursday! Or whatever day of the week it is when you see this.
Alrighty so imma explain how this rolling works over here. Rollers go to google for random number generator, here’s an example of a roll that successfully did the trick: Trick: tightrope (number that was rolled was 6) Reward: Bows (Number that was rolled was 2) To roll for trick, the highest number is ten, and lowest is one. To roll if character gets a reward, highest number is ten, lowest is one For the actual rewards, the highest number is the total number of rewards there are for that trick. And the lowest is 0 Ex: tightrope: (lowest, 0, highest 3) Even if a cat succeeds, there is a small chance they don’t get a reward. If the character already has that reward, roll again for something new. I really hope this is easy to understand:) Rollers: @kittyfoxfirework @QueenThorn15