the player will move to your cursor at all times. touch the door to open it. the player must touch the lockers to hide in them. Journey alone or with others through the rooms but whatever you do don't let them catch you. // GUIDE // A SECTION ENTITIES A-18: will spawn in the lobby and rush to the current room before despawning. A-32: will spawn in the lobby and rush to the current room before rebounding once, despawns at the current door. A-60: will spawn in the lobby and rush to the current room before staying in the center for a randomised amount of time before despawning, becomes faster after A-150. A-84: spawns in the current room and proceeds to fake check the lockers. A-100: spawns a timer which goes from 5 to 1, after the timer ends she will rush to the current room before despawning. A-123: will spawn in the current before making a bang sound from 1 to 3 times, he will rebound that amount of times before despawning. A-145: will wander around the room, kills if touched. A-172: spawns in a tv in the current room, then proceeds to break out of the tv and checks tables. A-200: spawns in the current room and will lock towards the player, she will leave when she gets tired. A-228: spawns in the lobby and will bolt towards the main room, he wll rebound a randomized amount of times while mimicing entity sounds. A-246: spawns in the current room before screaming, he will spawn a random A section entity after screaming. A-276: he makes a spawn sound, after that he can say 2 things it can be "hide in lockers" or "hide in tables" after he says that he gives you 2 seconds to react then he checks the hiding spot he didn't say. B SECTION ENTITIES B-17: pretty much A-18 but slightly faster B-34: rushes to the current room, will splat all over the player's screen which will block the player's vision. B-60: acts like A-60 but it can only spawn after another entity. B-83: will spawn in front of the door with one of its 2 ambiences. Will then charge towards the player. Will not kill the player if the is hiding. B-101: Will spawn in the current room. He will shapeshift into the hiding spot that he will check. B-137: will spawn in the current room before screaming and rushing to the lobby. You must have a fast reaction time as it barely gives time to hide.
Thanks for @NAZARDOESBFB for helping me make the game! Update log: Released the game. Deleted A-32's despawning animation. Released the B SECTION, along with B-17. Tweaked thumbnail. Fixed A-84 having the appearance of their particles. Fixed A-172 having the appearance of their particles. Added more B Section Checkpoints, along with B-34 and B-60. Changed the Radio music, along with adding B-83 and fixing A-172's TV not playing it's sounds. Remade A-84, added guide entry for B-83 and Added B-101 Fixed A-100 having the appearance of their particles, along with updating thumbnail, making some entities bigger or smaller, redesigning A-32, A-200 and B-83, adding the first two modifiers (Hardcore and Speedrun), tweaking A-84, B-17 and B-101 and adding B-137.