Oh hi! I've been working on this game for quite a while! Here's how it works :D Play it on Turbowarp for increased performance! ------------------------------------------------------------------------ WASD or Arrow keys to move the ship. Click to shoot, there are several power-ups that will greatly aid you in beating the game. Simply click to activate them if you have enough power points ------------------------------------------------------------------------ Power points are points received when an enemy is destroyed. You will see your point accumulation on the top right corner. Max point capacity is 5 points. If you get an extra point after that, the points reset to 0. ------------------------------------------------------------------------ Speed: Increase your speed points by 1 (Costs 1 power point) Ripple: Rings of lasers that have high area of damage. Vertical Triple Laser (V.T.L): Three short but powerful lasers that shoot up, middle, and down. Is extremely effective against hard to hit enemies. Missile: When deployed, it falls at a 45 degrees angle towards the ground and explodes on contact. The explosion creates a growing void that can destroy unreachable enemies. (The void disappears after a while) Shield: Grants you invincibility against enemies and takes 4 hits to be destroyed. You will see a difference in the shield as it reaches different HP levels. (Does NOT work if you go into the fortress walls with it, the ship will crash) ------------------------------------------------------------------------ Bubble: The remains... of something powerful... Floats around and is easy to destroy. Grants power points. Galactic Scorpion: Launches itself at you. It is not capable of being destroyed. Turrets: Shoots bullets at you at a certain fire rate. Instantly explodes on contact with player attacks. Grants power points. Hatch: Spawns enemies that shoot bullets at you. The spawns and the hatch can both be instantly destroyed. Does not grant power points. Fozes: Enemies that auto-target you. They can pass through the fortress walls. Can stand only one hit. Does not grant power points. Axzes: Spawns above you and targets you at a high speed. Can be one shotted. Can also pass through fortress walls. Grants power points. Vertical Laser Emitter: Shoots small lasers at an absurdly quick rate. Does not grant power points. Octoblasters: They only spawn during the bossfight, they are small sphere-ish capsules that launch eight blue power orbs at once. Grants power points. ----------------------------------------------------------------------- Special Lore: The bubbles came from something even more powerful than Metallic Core... Something more sinister... Is it by chance that a rare malfunctioning caused bubbles to spawn.. Or does it have something to do with the amoebas...? Stay tuned for Galax III to find out!!
After 130+ hours of work, and 6731 blocks of code... I, @--Lunaris-- present to you: Galax II, Mechanical Fortress ----------------------------------------------------------------------- Sequel to Galax I Inspired by Gradius III (Konami game) ----------------------------------------------------------------------- Music: Crystal Labyrinth, Aircraft Carrier, Gradius III music Poison of Snake, Life Force (NES)/Salamander music Enemy explosion sound effect: @-voidspace- in their game "Slime Survival". Go check them out! ----------------------------------------------------------------------- Art (all done in Scratch): -Some explosion sprites retraced from Gradius III -Similar parts in the terrain retraced from Gradius III -The rest are all by me -Vector art ----------------------------------------------------------------------- Code: -100% by me ----------------------------------------------------------------------- Anti-Lag: Thank you @AmazingBush and @TheScratchDictionary for telling me about the blank lag reducer! :D ----------------------------------------------------------------------- Game testers: @LunaPiggyBear @PretzelPixel Thanks!!! (Go check them out!!) ----------------------------------------------------------------------- Change Log: V1.0 - Initial Release V1.1 - Updated Difficulty system, thank you @-voidspace- for suggestion!!! (Hard mode is now EXTREME), Menu music is slightly lower! V1.2 - Galactic Scorpions, Fozes and Axzes are now slower! (Thanks @kriblo!) ----------------------------------------------------------------------- I might not make Galax III for a while... I have to make other scratch projects! And... they might all have something in common...