This is an early version of the battle system in BCR. I'm resharing it for anyone who'd like to see how it's changed. The full game is available here: https://scratch.mit.edu/projects/1184456973/ _____Original Description_____ Hello everyone! This is just a test for a new battle system, featuring the lovely BayClan cast as stand-ins :) Please play through this and report any weird interactions, areas to improve, overpowered moves, interesting suggestions, etc. I'll probably use this system in a future project, and would like to squash any bugs early. Your level will be treated as 10 for this battle. As this is just a test, the system is a little convoluted. I was more focused on getting this out there than making the UI easy to understand. So, to play... _______Making your build_______ ✰The numbers in the top right are your base stats. Press the "+" and "-" buttons to allot skill points ✰Press the boon, bane, and blessing buttons to adjust your modifiers (I explain this a bit more in-depth later. Just know that more "+" = higher stat, more "-" = lower stat) ✰Click the "Class 1" and "Class 2" buttons to adjust your classes ✰Click the character icons to change which cats will fight with you ✰Click "Begin" to start the battle _______Battling_______ ✰Battles proceed in turns, always starting with you. You will choose an action for every character in your party. Once everyone has moved, the foe's party will act. ✰You decide the order your party moves in. When you CLICK ON AN ALLY, you'll see their available actions. After choosing an action, you'll need to CLICK ON A TARGET (either an ally or foe, depending on the type of move) ✰You can click on enemy sprites to see their HP ✰Status effects can be checked by hovering over a combatant's arrow symbol (only available if a status effect is currently active) ✰Battles are over when all combatants on one side have been defeated ______Design Notes________ ✰This is based on The Starlight Odyssey's system, but I had to change a lot of the moves because they didn't really work in the new format. I still haven't figured out a good replacement for copycat :( ✰Status effects now stack! Instead of having just one, you can now be enraged, poisoned, stunned, bleeding, incited, etc. all at the same time! ✰'m using a different system for recognizing combatant stats, so I ended up removing stat changes. I'm hoping this will spur some more interesting strategies than just "debuff to smithereens" ✰Bit of a different class system! I know everything is just thrown at you here, but in-game, you'd start with a base class, choose a subclass at level 4, then a second subclass at level 7. Each class has three skills associated with it, so you'll end up with a total of 9. I did away with special skills, so there's less skills overall, but there's more customization ______Subject to Change_____ ✰I need to either figure out copycat or replace it with something else ✰I need to add skills for foes (maybe SP too?) ✰A better way to see statuses would be ideal ✰I'd like to add some variability to move accuracy ✰I need to balance SP cost ✰I need to add animations for beneficial moves ✰I'd like to add passive skills. Right now some theoretical possibilities are: -Bounty: start battle with 1 extra sp -Guard: CON% chance to halve damage taken -Razor Sharp: normal attacks have a DEX% chance to inflict bleed -Deadly: critical hits deal x4 damage instead of x3 -Vengeance: critical hit rate is doubled when HP < 50% -Miracle: bonuses that target one ally now target the entire party -Bane: penalties that target one foe now target all -Erudite: damaging moves are calculated using INT instead of STR _______Mechanics_______ ✰Modifiers determine how quickly each stat grows upon leveling. Each modifier starts at 1, and adds +0.2 for each "+" and -0.2 for each "-". ✰Damage = [STR] – [Foe’s CON] ✰Hit = [move accuracy] + [DEX x 1.5] + [WIS / 2] – [Foe’s DEX x 2] + [Foe’s WIS / 2) ✰Critical hit = [DEX x 1.5] + [INT / 2] / 2 ✰Healing = [WIS X 1.5] + [INT / 2] ✰Statuses are: -Incite: gain one extra SP at the start of each turn -Regeneration: recover 20% HP at the start of each turn -Enrage: deal double damage -Poison: lose 10% HP each turn -Bleed: lose 20% HP once -Stun: cannot act for one turn -Enfeeble: deal half damage -Vulnerable: take 1.5 damage -Provoke: foes will attack target for one turn -Grapple: next successful hit will be critical Music is Battle on the Sea from Octopath Traveler 2