not done yet but pretty flippin cool -use WASD or arrow keys -press R to reload map/get unstuck -(press Q for debug mode) everything made by ME Original Swan World here: https://scratch.mit.edu/projects/946377829/
inspired by @Unlimit-_-Studios 's 2.5D Game Engine HOW DOES IT WORK ----------------------------- each object(building, wall, cliff) is created as a clone, which is given multiple IDs like costume#, position, size, etc. Then a whole bunch of scripts interpret the clone's position, place it on the map(while simultaneously drawing the map) and rendering the 3D object. 3D works by calculating which direction and how far the player is from the clone and inputting it into the clone's values like size, position, and brightness. Each clones has multiple variables it needs to interpret each frame in order to erase the clone and setup the stamps correctly.