INTERACTING IN CHARACTER IS PREFFERED ************************************************************* ( :. you fall into a cave deep in the ground, you land in a river's worth of sawdust. when you look up, you see a creature you've never seen before glaring at you .: " well well well... look what we have here... look at my wares then ill get you out of here. " ) ************************************************************ Celestial Gifts are enchanted accessories based off of the deity. They can ONLY be sold by deities, and CANNOT be made by others. ****** Celestial Veil Set - 100 Embers Battery Duration - 2 Weeks Power - The ablility to see in the dark. ****** Starry Night Cape Set - 100 Embers Battery Duration - 2 Weeks Power - Incredible Manners + Hightened speed ******
--------------------------------------------------- Mutations: -------------- Dainty Mutation- this mutation gives a creature natural fancy tufts of leather on their paws and face. they can have any pattern and coloring. --------------- Crystaline Mutation- this mutation can make a creature able to survive unique enviroments to their species based on the variant! =========== Topaz Variant- this mutation makes a creature able to survive the heat of Artemis Isles' deserts. It also comes with a barbed tail for intimidation =========== Emerald Variant- this mutation makes a creature able to survive tropical enviroments with large humidity. the creature will also have natural trading and compromising skills. =========== Sapphire Variant- this mutation makes a creature semi aquatic. the creature will get crystal fins that can be used. =========== Ruby Variant- this mutation makes a creature able to survive up to 3 hours in lava. the wings are purely for decoration and cannot be used. ===========