Goals: Bring studios kernel 3 down to a much lighter, developer friendly version that meets the original purpose intended for Studios Kernel, to be a base for other Developers OS that would provide an easy and light starting point for their projects, allowing them to focus on the specialties of their projects. Add certain flagship features that were to be added in Studios Kernel 3/4 that didn't make it in the final release due to size issues with Scratch. How can this be achieved with Studios Kernel Remastered: Delete Marcus Assistant. The DNA of Marcus Assistant runs deep in the Studios Kernel projects, but not as deep as it looks. In pre-release versions of Studios Kernel 1, Marcus Assistant hadn't been added at all, although there was already some amount of framework ready for when the assistant would be added, it was extremely minimal. Marcus Assistant is extremely heavy and weighs the project down extremely. Marcus Assistant on its own is around 6000+ Blocks out of the total 29K Blocks in Studios Kernel 3. This isn't even the full extent of it as it has extra parts rooted into the OS that only add to this total. This is likely going to be the main way Studios Kernel Remastered is going to be achieved. Another extremely large factor that contributes to the frankly astronomical asset size of Studios Kernel projects is the inbuilt Music tracks that you can ask Marcus assistant to play. I've found these songs to be underused, unknown how to use, they weigh down the project and rely on Marcus Assistant to function. Naturally this means with Studios Kernel Remastered these tracks will have to go. This will help to greatly reduce the loading times of the project and the background RAM usage while running the project, allowing much more space for assets from third party developers of Operating Systems running on Studios Kernel. Addressing another area of bloat in Studios Kernel is the amount of sprites there are for different windows/applications, and it has been brought to my attention before that this could be largely compressed to make the Kernel much more efficient by using simple clones of one baseline window. This is a good point, but the way Studios Kernel is designed from the very foundation of the Window Manager is the separation of different applications and their sprites, making it a lot more third party developer friendly, and changing this, while it would make the Kernel a lot lighter, would also make it much more of a challenge to other developers, defeating the purpose of the project, it would also mean a complete redesign of the Window Manager at the heart of Studios Kernel, effectively wiping all development progress on it and meaning not just a partial remaster, a complete wipe and starting from the beginning, causing the project to likely take 7+ Months to complete, similar to the development timeline of Studios Kernel 1. A good closing point to make is that during late development of Studios Kernel 3, and early development of the cancelled Studios Kernel 4 some planned features were axed as Scratch simply could not process and save the project as it was just too massive. This was not only a big problem for me developing the Kernel, but it was an even bigger issue beyond that as it meant the core purpose of Studios Kernel, being a base for other developers to build on top of to make their own OS, is completely overshadowed as there is no more space to add their own touches. This project is still in it's stage of planning, and is not confirmed to be going forth with development. More details coming soon. Wishing you a late Merry Christmas and a Happy New Year. Hope to see you all in 2025!