i will share to penguinmod as unfinished then scratch when its finished, ill have to make more projects the project will be renamed to Dice RNG and dice skins will be changed, cutscenes change entirely. I feel like I'm stepping away from the Emerald2019 stuff. Will reshare it as a very new project though! Now scroll down for plans The goal is to not rush the project UPCOMING: Permanent Update: Ports event dice into secrets and also some as their own rolls. Also adds more features. Includes but is not limited to: Sunny Dice, Sols RNG rolls, and Enchants. Fear Of Missing Out on dice rng is now old 2.0 upd (Mass Deletion) removes most luck things and entirety of enchants, but there's a cool event where you can have a low chance of getting this rolling dice (like ehh eggs in pets go for dice rng) that has a 1/1k chance of a 1/1b and guaranteed 1/1m PLANS: Global Total Dice Event, every 100 rolls people earn a luck boost Million Dice, obtained by reaching 1/1m Billion Dice is any billions besides common dark dice chance Common Dark Dice (dark dice but less rare), obtained by 1/5b DELETING EVERYTHING THAT'S DONE collectors dice is also available as a secret roll secret rolls give abilities cd - huge: gives sdh luck w/chance for CDH ONLY rolls: 1/50k, 1/300k, 1/700k, 1/1.55m cd - huge super: gives the same luck boost as super duper huge w/same speed as sh cd - huge super II: sdh luck, hd speed cd - huge super duper: sdh luck, regular speed there will be an option to easily change your dice to what shows there's crafting (and crafting animations), like for weparty: 50kx lrd 5 1/1221rd exclusive dice: 3 weparty, 1 1/100krd 1/1221: 2 basic dice (theres now vars) 1 less basic dice 1/100k: the 1/230k dice 2 of the 1/100k dice 15 1/1221rd Dice Seeker: 300 Luck Boost Craft Dice: Rainbow Colorful Dice (All five colorful dice in one) (Chance for Sixfold giving it better boosts) icon is a literal rainbow but the dice when used changes colors All five colorful dice 50 Dark Dice 5k Luck Boosts 1/750000 grants 1D if you see the dice info it tells total D 1/5b grants 50x Dark Dice (you unlock it by crafting, normally 1/50k chance from rolling, craft more to boost the chance), which grants guaranteed rare luck boosts and exclusive rpd. The chances get better as you go up...I'm doing 55% rolling present dice, 20% Super Duper Cutscene Dice, 15% +1m luck, 10% Colorful Dice. 3 rolls. If you get 1/1t then dark dice should be 100% colorful dice Colorful Dice gives dice that can grant powerful abilities at a low chance. Red Dice - Gives a giant luck boost (100x-500x) Green Dice - Gives lots of coins (M/X items) Orange Dice - Gives lots of luck for a short period of time (5x-10x for 1 minute) Purple Dice - Fast speed by 0.25 until 0.5% hits Blue Dice - Speeds cooldown by 0.05 unil 0.5% hits *some has to match the boosts in dice multiplier now Evolved (through crafting as another section) 1/Dice>1/Dce - 1/DD 1/0>1/Doce - 1/-0 1/Random>1/Random1.5: ... 1/0.5>1/777>1/777: horrible decision 1/PFW>1/FW: wepartywithfireworks 1/Roll>1/DarkDice? 1/DarkDice?>1/DarkDiceGone?: 1/777>1/777: LD (50-1000x) 1/777>1/777>1/777: Super LD (1000-50000) 1/777>1/777>1/777>1/777: Dark LD (50000-500000) there will also be a scratch version (after v2 is released). The difference is that extensions from pm are removed thus getting workarounds or feature removed entirely. Sandbox variable change is gone and that should be it (enchants would also be in index), i dont usually use blocks outside of scratch Lucky Dice Nerf LD - 50-1000>5-50 normal 7-150 sixfold SLD - 10-300 normal 15-500 sixfold DLD - 50-1000 normal 100-5000 sixfold super dice crafting blah blah blah is a 30 second boost with a 1 min cooldown, super duper though is for 2500 rolls and you wait until 5000 rolls, the more you craft the less rolls required, max if 5 crafted with 1000 rolls normal to max (5): sd1: 30sec,1m>1m,30sec sd2: 1.5m,3m>2.5m,2m dd: 1/50k>1/10k sdd: 2500rolls,5000required>2500rolls,2500required nc: 2.5m,5m>4m,3m coins rolling dice: coins dice (1/1m) how updates move to scratch: penguinmod first, ill separate scratch workarounds too and save as a separate project and put the blocks there
events planned (THIS IS OLD BUT HERE FOR ARCHIVES): finance update: you start off with 0 dicees. roll higher rolls to grow your market. lower rolls decreases it. Reach 5 thousand dicees to earn a financial dice. Tap on it for a chance to roll a cutscene roll! Monochrome update: Roll a 1/700 for a monochrome dice. This dice starts giving random luck events. Limited dices update: Some rolls will be limited. Once it's gone, it's GONEEE. Example is this 1/500k roll, that only 5000 people can roll. Small Chances update: A kind of a unique event. Now there's a second option to roll different chances. Chance for a Burning Dice (Dice has a low chance to get 30 seconds added to dice seeker, which boosts the chances to get harder rolls WAY easier!) Lucky Dice update: Roll a 1/777 THEN another 1/777 to get this dice. Jackpot!!! For every click this dice does gains you luck from 50-1000. This is very similar to fireworks but it works differently. You have a better start off and guaranteed luck boost everytime. It also caps better. Secret Rolls update: you've seen 1/Dice, now there's more of those! Introducting 1/Roll and 1/0 (ultimately rare but consider it 1/1b) Dice Gifts Update: Rolling has a chance to get a dice gift! There's now an inventory for these. Open them for a chance of getting a Party Dice! This dice greatly increases your chances of getting secret rolls AND event rolls! What the gift could possibly contain: 80% - Small Luck Boosts (adds 1.5x luck for 2 minutes) 14% - Giant Luck Boosts (adds 10x luck for 5 minutes) 5% - Dice Seeker (explained somewhere) for 5 minutes 1% - Party Dice (Party Dice is now Present Dice. Party Dice might happen as a Party Gift or something) Super Dice Seeker (joke concept maybe april fools??) Dice has a 1/500 chance to give a "Super Dice Seeker" that "Increases" your "chance" of getting "rarer rolls" by "an extremely high" chance (now you wonder why it says "I wonder why this isn't doing anything...") the extremely high chance is like 30x for common dice and 100x for 1/1m dice SO, what this does? If you roll a 1/10000 it's "basically 1/1m" and if you roll a 1/25000 t's "basically 1/750000" idk if there even is a 1/25000 ill add it april fools also adds a foolish luck which is like common to get a 1/1m but hard to get a 1/500000 it's opposite Bugs: Dice Compatible with Luck Bank: Monochrome Stock RBGDSH FWandotherFW party possibly dev dice: megastock super cool dice turns luck into coins very risky diamond dice is the only way to buy valuable dice. every once in a while you earn 1D (not dicee) and you can use that to buy dice Enchants are coming back, in the weirdest way possible. On release: there's a Roll a Dice for a Huge "Event". For this event gives an easier chance for Huge Rolling dice - just roll the dice and there's an extremely low chance to get it. But on non events come with event enchants. These are obtained by crafting. Huge Rolling Dice (1/500k chance to get huge rolling dice): 5D 1/1m 10 exclusive dice Roll the Dice (Low chance that another dice rolls giving you up to 6x luck+reroll) 100 1/1221 10 ~1/10k 1 1/100k Sixfold Booster (1/5 Chance for Sixfold, Boosted Abilities) 5 Dark Dice 10 Sixfold 1/1221 Super Dice Seeker - Dice Seeker luck is...5x greater? 15 Dice Seeker Boosts 150 Luck Boost Monochrome Luck - Dice gives random luck events, but not as great as monochrome itself. When used with monochrome gets luck of up to +2.5 with a 0.7% chance for 30 seconds-5 minutes (comparison: enchant <=+1, 0.2%, 15sec-1 mins, monochrome <=+1.5, 0.5%, 25sec-3 mins) 1x Monochrome Dice 1x of each luck dice below mythical