move with arrow keys and collide with the squares and rectangles to collide with this as if they are walls
*I made this while on my break from scratch* This now uses aabb collisions to give out a response, which in this case is the player being pushed back. I saw Code_of_Nature separate their aabb collisions projects into two projects: the collision detection itself, and then the response. I decided to do the same thing with my current aabb collisions projects.