Turbowarp link: https://turbowarp.org/1115337785 W A S D to move Space to sprint M1 to attack 1 - ability one 2 - ability two 3 - ability three (only if they have it) Dizzied is a status that makes the survivor stunned for a few seconds. Boonan (FREE): Sprint Speed: 2.7 steps/s Max Stamina: 115 Ability 1 - Charge: Boonan begins charging. Coming into contact with a survivor takes them with you. Upon crashing into a wall, smash all grabbed survivors into the wall. Ability 2 - Roar: Boonan stands still and lets out a roar. Anybody nearby will be dizzied. Ability 3 - Friendly Mode: Boonan becomes 'Friendly', leading to survivors being unable to run away from you. Sets your stamina to 0 during this. Door Man (FREE): Sprint Speed: 3/3.5 steps/s Max Stamina: 95/110 Ability 1 - Place: Place a door down. Sub Ability E: If hovering over a door with your mouse, teleport to it. Ability 2 - Leap: Hold 2 to begin charging Leap. Release to leap forward at the power of your charge. Instantly fully charges in ENRAGED mode. Ability 3 - Rage: Become ENRAGED. Being enraged buffs your stats and Leap. Big Breadie (250$): Passive - Duckpoints: A new mechanic is introduced; DP. Caps at 5. For each DP, your speed is increased by 0.5steps/s. Base Speed: 2.5 steps/s Max Speed: 5 steps/s Max Stamina: 50 Ability 1 - Accelerate: Costs 2 DP. Hold 1 to gain speed overtime. Release 1 to attempt to attack. Ability 2 - Duck Trap: Place down a duck. When the duck is stepped on by a survivor, it destroys itself with an AOE explosion, giving you 1 DP. Ability 3 - Phantom Duck: Send forward a phantom version of yourself. Upon hitting a survivor, it destroys, damaging the survivor and giving you 1 DP. Stalker (345$): Sprint Speed: 4 Max Stamina: 35 Ability 1 - Pounce: Growl for around a second. Then, pounce towards your mouse, being able to weave with your mouse. If you're in stalk mode, the pounce sends you further. Ability 2 - Dash: Dash forward. That's all. Ability 3 - Stalk Mode: Enter stalk mode, becoming invisible and buffing pounce. Sub Ability E: Press E in Stalk Mode to teleport to your mouse location. Tinky Winky (500$): Sprint Speed: 2.5 steps/s / 3.3 steps/s Max Stamina: 115/75 Ability 1: Normal Form - Thunder Shot: Click 1 to charge up lightning, damaging anyone nearby. Then, fire a lightning beam towards your cursor. Tank Form - Grab: Attempt to grab and hit someone. Ability 2: Normal Form - Scream: Hold 2 to scream, dizzying anyone nearby while you do and immensly increasing stamina regeneration. Tank Form - Spikes: Click 2 to stand in place and summon spikes that follow your mouse cursor. DBTG (620$): Sprint Speed: 3 steps/s Max Stamina = 100 Ability 1: Buzzsaw - Devastate: Place your saw in the ground. Then, throw your saw forward, flinging a piece of debris towards your mouse pointer that damages survivors. Sledgehammer - Grab: Attempt to grab a survivor. Then, hit said survivor with your sledgehammer. Ability 2 - Trap: Buzzsaw - Bear Trap: Place a bear trap that stuns a survivor that "unfortunately" steps in the trap. Sledgehammer - Knife Trap: Place a knife trap that damages survivors that walk on it. Ability 3 - Switch Weapons: Switch between Buzzsaw and Sledgehammer. Screecho the Clown (300$): Sprint Speed: 2 steps/s / 5 steps/s Max Stamina: 150/25 Passive - Made to HUNT: You attack WAY faster than most killers. Passive - Chase Mode: Greatly increases your sprint speed but greatly decreases your stamina. Ability 1 - Scream: Send a small shockwave that goes towards your mouse pointer but gets larger the longer it travels. Hitting a survivor results in you entering Chase Mode. Ability 2 - Screaming Grab: Attempt to grab a survivor and scream at them, making you enter chase mode. Overgrowth/Moss (700$): Sprint Speed: 2 steps/s Max Stamina: 125 Ability 1 - Vine Pull: Throw your overgrown arm towards your mouse and begin to reel it back, grabbing any survivors caught in it's way. Ability 2 - Tenticle Invoke: Create a tentacle at your mouse, trapping any survivor hit inside. Ability 3 - Moss Travel: Infest the ground, becoming faster but gaining increased stamina drain even when you're not sprinting. Ends when you M1 or reach 0 stamina. MOLD (450$): Sprint Speed: 3 steps/s Max Stamina: 100 Passive - Growing Hive: Every survivor that you kill is reanimated as a minion, which dizzies survivors on hit. Ability 1 - MOLD Shot: Create a MOLD projectile and throw it towards your mouse. It bounces off of walls and damages + dizzies a hit survivor. Ability 2 - MOLD Charge: Charge forward, being able to slightly turn with A and D. Upon hitting a survivor, you will dizzy them and damage them. Fredbear (650$): Sprint Speed: 2.5 steps/s Max Stamina: 115 Ability 1 - Rush: Gain double speed but IMMENSELY increased stamina drain until you reach 0 stamina or press 1 again. Ability 2 - Glitch: Stop and glitch for a second, gaining from -10 to 100 stamina.
ANOTHER chase game ik Cant add anymore to the instructions cuz i went over the limit, woops Thank's epicperson5 for some ability concepts and helped me with lms code.he also helped me make the chase theme loop better Inspired by pillar chase 2