WASD/Arrow movement This is a terrain generation engine TEST. I'm only learning this stuff, I've never tried before. Do not attempt to run in fullscreen. The project looks terrible.
Thanks to a Scratch coding book for the player physics engine... Changelog Pre-Alphatest PAT 0.0.1 - Original build, 12-tile grass fixed generation and nothing else. PAT 0.0.1_01 Added the first list on a prototype terrain grid system. More to follow. PAT 0.0.2 Added randomized terrain generation, for now simply a scattered grid of squares. Added variables for ensuing stone placement. Pre-Alpha PA 0.0.3 Added stone generation. (That's a TLDR for a lot of pain and suffering) PA 0.0.3_01 No change to the build, but added a loading screen (can be disabled in project) PA 0.0.3_02 Added a backdrop "sky" to the project. PA 0.0.4 Created a terrain regulator and an anti-lag countermeasure to combat a bug. Bug occurs infrequently but is currently unresolved.