You can see the TAS on the project itself by clicking on each of the levels, however, you can also watch it here https://www.youtube.com/watch?v=Gn-52FcdPmE The time is also slightly inaccurate, as optimizations have been made to the TAS since its release. Please note that not all the TASes may work for everyone; I had to make some changes to them that may or may not be compatible with your computer. You're welcome to try and improve this! I am by no means an expert TASer.
Hello everyone! I'm very excited to present a project I've been working on for a very long time, the new and improved Appel Fullgame% TAS! A TAS (Tool Assisted Speedrun) uses tools to control Appel. Never thought my previous TAS would be improved upon so much, but here we are! The improvement actually should be more than just 0.72s, but I'm going to explain that in a later video. Thanks for your patience, everyone! Music Used: Sky Fortress by Waterflame Credits: @swskrei - Unbalanced TAS @luis_sm - Crushed & Sliced TASes @KlimbRio1 - Wall Jump, Close Call, Resistance TASes, and TAS engine @BiskuitzKrackerz - Falling Apart & Worm Food TASes @SCidejump - Suggestion to optimize Close Call