Press space to show coins, fish caught, total inventory, and shop. Press any other key to only show coins and fish caught Drag the net around to catch the animals and the gem if you can find it. Get enough coins to get more coins! Try not to touch the hook (which will reel you up to the surface) or the shark (which will eat you)! Soon the shop will be overhauled. I am also considering adding a scrolling effect so you actually have to find the fish. The addition of these changes will mark the full v3.0.0 release. Changelog: 2025.07.06 - v3.0.0-beta.2: - Organized code better, making it easier to read - Made net smaller - Made shark bigger - Actually made fish go away from the net - Buffed fish + shark speed again. - Pressing keys other than space now shows coins and fish caught - Added a parallax effect for the background - Layered the text over the fish sprites - Doubled number of fish to catch, 4 are jellyfish and the other new fish are reused assets - Inventory now counts all-time fish (until defeat ) - Removed timer 2025.01.02 - v3.0.0-beta.1: - Buffed fish + shark speed - Made fish go away from the net 2022.03.11 - v2.0.0: - Reorganized code a lot, including making fish all clones of the same sprite - Move in steps and rotate instead of randomly gliding, making them slower - The shark kills you now - Laser and net now have color gradients - Added the shop with the Coin Catcher ability that you can buy with coins from the gem - Increased total number of fish to 7 (not including shark) - The buttons are now wider, blue, and have text - Added timer - Press space to see the UI, including the shop, inventory, coins, score, and timer, but score currently doesn't work 2021.12.15 - v1.0.0: - Catch all the fish plus the shark to win - The crystal gives 2 coins - You can check your fish inventory in the bottom right - A laser appears half the time and can kill you Credits: Thanks to Fungi74 for the code from v1.0.0. I have probably rewritten almost the entire project at this point, but I still thank him for the original ideas and the starting point.