This took a while... 0 - Enable Akaza -Plays a short cutscene before starting -The compass was annoying to make... -Secret message in the japanese.. -Player health is shown on the left, enemy health is shown on the right. -Ultimates are under each health bar, attack to charge it up. G to use ultimate (Both characters are unable to attack during the others ultimate). Basic Controls: Q - Dash -normally you dash forward, but if you dash while moving in the opposite direction you're facing, you'll do a dash backwards. you can also dash when in stun to get out of combos or being knocked down. while the backward dash and attacking dash share a cooldown, the evasive dash has it's own. M1 - Punch -perform a generic punch combo with 4 hits. if holding space on last hit, do an uppercut, if in the air, do a down slam, and if on the ground, do a normal punch. S - Block -ends if you release. you can use it to draw gus closer and counterattack ig -360 degrees all around L - Lock On -lock on to an enemy. doesn't work if to far away. P - Breathe (can be held) -You passively heal while breathing -imagine quoting a donut... -Also charges ultimate -Akaza emotes to flex his regeneration (much faster than the player heals so don't let him emote on you). - does anyone understand what the japanese means... Player Moveset: E - Dance -A quick dash attack -Recommended to back up slightly before using -8 sec cooldown R - Raging Sun -User performs 2 slashes in succession -12 sec cooldown T - Clear Blue Sky - A circular attack with wide AOE -15 sec cooldown Y - Sunflower Thrust - A very fast long distance dash attack -15 sec cooldown F - Burning Bones: Summer Sun - User rushes forward in a spiraling attack -18 sec cooldown Player Ultimate (G) - Sun Halo Dragon Head Dance -A different mark appears on your forehead, resembling an old swordsman... -Charge up, before launching forward, taking the form of a dragon and carrying the enemy with you -Follows mouse Akaza Moveset: Disorder -A fast barrage of punches with long range -10 sec cooldown Air Type -User leaps into the air, throwing 3 attacks while upside down -10 sec cooldown Explosive Flurry -A quick, simple, kick that launches the player into the air -7 sec cooldown Destructive Death: Annihilation Type -Akaza charges up before running toward the target, dealing heaving damage upon contact. (Can't be blocked, better to dodge or interrupt it). -iiii ammmm a pInEaPple -50 second cooldown Dummy Ultimate: Blue Silver Chaotic Afterglow -Akaza activates his compass needle, summoning 12 clones of himself around him before unleashing a large barrage of attacks in every direction About the AI: -He really likes to dodge right before you use downslam (a bit of trolling) -He sometimes just likes to poke you and do a wiggle (he's a silly guy) -When he's in the air, he likes to use his dodge and dash to maneuver around the player (you can try this too if he uses uppercut on you, it works. he's just better at it) -Sometimes he gets paranoid and dashes back when he's near you (he's a little shy) -If you let him cook, he'll serve you up a silver platter of combos
First real game ngl. The rest were just vfx Credit to @JamesTheBrunchLad for the engine and some sounds @PlsGiveMeT0es for the original engine All other sounds and stuff are from youtube and Hinokami Chronicles Sprites, animations, and vfx all made by me Might add more to this game like new characters or something (maybe giyu..?) Also this might be my new format for making games. Let me know what other fights you MIGHT wanna see in the future and i MIGHT make them