Don't miss the new additions to the series! Follow the Galobby studio: https://scratch.mit.edu/studios/50979894 Hello, and welcome to the world of Galobby! Galobby is a platformer that was made by me, and @Greedie as a collaboration. I originally thought that it would take me a few weeks to finish it, but after numerous delays and upgrades I'm finally releasing it nearly 10 months later. Anyway, here are the controls and stuff: Controls: WASD or arrow keys to move or aim when you're in a cannon W or the up arrow key to go in a cannon or a bubble machine S or down arrow key to drop through a one way platform Space key to shoot yourself out of the cannon or to pick up a barrel (space to throw a barrel if you have one) or to change back to your normal form when you are a bubble. Z or space to continue when text is being displayed (or X to skip the text) How to play: When the title screen appears press start or chose a level (you should start on level 1, though.) or go to the settings to change the sound settings Once you've entered a level, simply get to the flag to continue to the next level. But it wont be easy! Can you make it to the end? Tips: When you enter a new level take a second to look at your surroundings and make a plan on how to get to the flag. You must collect all keys in the level to unlock the doors. The handles of the axes and maces are harmless and can be jumped through. The boss is vulnerable to barrels! Remember that you can always go back and practice on a previous level if you need to! If you're still having trouble with the game, than leave a comment and I'll try to help. If there are any glitches then leave me a comment about it and I will try to fix it. Also, please tell me what you liked/disliked about the game so that I can improve your gaming experience in future games. Don't forget to follow the Galobby studio so you don't miss when the next game drops! If you liked this then please love, fav, and consider following. Thank you for playing.
My thanks go's to @Greedie, for collaborating with me in the first place. Without him Galobby would not exist! My thanks also go's to many of my friends and family members for testing the game, helping with ideas, and also for encouraging me. I also should give credit to @chipm0nk for his game mello, from which this game was heavily inspired. I also used some of the music from Mello for this game. And that would be all. Thank you everyone, and thank you @Greedie!