Welcome to the fifth season of this roleplay, here you are free to roam across global politics, interests, wars, conferences! All is to be explored, and now comes your time to shine on this global stage. "Alea iacta est" -Julius Caeser 49 B.C.
RULES: 1. No simple RP! -No going "I attack from the North"; I want specifics to at most a minor degree, so be more specific. 2. No toxicity! -Understand that this is meant to simulate global politics, people are going to attempt to bully you into submission using any means necessary diplomatically, and militarily. Accept that this is a game, and you may lose, don't be sore about it. 3. No unrealistic scenarios! -I am going to be strict about possibilities given your nation's past performance, so be prepared to be told no, when you are trying to invade Vietnam from Poland. 4. No rerolls! -I am including a new feature in this, commanders! Those of you who played in my last RP know what I am referring to. Those who don't, I create a commander with an Attack, Defense, and Mobility stat on a scale of 1-5, that helps me with the RP, and predicting battles. People have tried to get rid of unfavorable commanders so they could reroll. TOO BAD! You can choose to fire them or something, but I am going to be strict about it. 5. No onslaughts! -I am not going to allow continuous attacks unless your opponent either quit, responds, or goes on hiatus so to speak. You have 2 days to respond to an attack, if you don't they lose or win depending on their roll.