Always click the flag twice, else some things won't work. move with WASD interact with E press SPACE to advance dialogue hold Z to skip dialogue other controls are explained in game Better Combat Tutorial: (All will be added soon) -Moves: --Attack: ---Press space at the right time to deal damage --Defense: ---Gives you more invincibility frames ---Gives you a bit more DEF --Warp: ---Makes attacks slower ---Gives you less invincibility frames -Act: --Check: ---Gives you info about your opponent ---Activates the target mood indicator --Up arrow: ---Increases the mood meter --Down arrow: ---Decreases the mood meter -Items (too lazy to change it to Heals): --You have 2 of every item each fight --Long: ---Removes KR ---Gives [PlayerHP/1.5] UKR (Unkarma): ----UKR slowly increases HP each turn --Partial: ---Heals 50% max HP --Full: ---Removes KR ---Heals all HP -Mercy: --Scare: ---Ends the fight "peacefully" if mood is far from target --Flee: ---Gives you an opportunity to escape combat --Spare: ---Ends the fight peacefully if mood is at target
Kinda blocked on something rn, dunno how to code it. I'll keep working on the game once I get an idea. Meanwhile I'm designing monsters and stuff for the game, so it will be made faster once I'm done with the combat system. I'll take any ideas or complaints. The game itself took inspiration from Pokemon and Undertale (plus some of the combat gameplay was taken from Geometry Dash). Some sprites were edited from both games. The game will take a WHILE to make, most likely multiple years, but the current product will be available at all times. Do not play any version that says WIP if you do not wish to be spoiled.