link: https://themysticlynx.itch.io/cell-machine-mystic-mod all versions: https://scratch.mit.edu/projects/1030218290/remixtree/ v0.1: Added Mover v0.2: multiple movers, smoother animation (pushing doesn't work yet) fixed 1 step and fixed border v0.3: buggy push v0.4: fixed push, but there is 1 more bug also can't multi push made bottom edge look more like bottom edge v0.5: added buggy rotator v0.6: fixed rotator but not completely for some reason cells can't rotate after being pushed v0.7: added thumbnail v0.8: restarted all the code so that it could support multi push and other things pushing doesn't work anymore added ccw rotator v0.9: added the trash cell. i didn't fix pushing yet. it's up to cuongvd. v1.0: fixed trash no longer deletes cell's data added animation for reset and delete +.1: added infinite level and scrolling made animation smoother (no extra wait tick at the end) v1.1: added enemy, i can't do complicated coding so... v1.2: added subticking and made working enemy fixed delete animation extra play button no longer appears in the thumbnail (you might not like this, but you can always draw a play button in the thumbnail) v1.3: Added Wall But I Tried but No... v1.4: working immobile +.1: i finally have some buggy pushing code, you can try it by moving it out of the if block, but it doesn't work yet, it turns everything it pushes into a mover even though it does push it +.2: fixed pushing :) pushing includes bias we just need sub-subticking before creating generators +.3: added sub-subticking +.4: added slide v1.5: added flipper v1.6: fixed flipper (only 2 way one, and you have to go down to see it) simplified the code a lot +.1: added buggy generator RIP my frames :( +.2: fixed generator and a subticking bug added editor (beta) click to place a generator facing right (resetting removes all changes) +.3:almost finished editor (no deleting) use the keys 1-4 to change the cell q/e ro change direction v1.7: added effects like "place" but not "break". v1.8: added zoom (not really pen but it works) use scroll wheel while in fullscreen to zoom +.1: made the code up to 10x faster :) push, slide, immobile no longer cause lag (unless a lot of multi push) +.2: made enemies and rotators faster now its not even lagging with 100 push cells anymore +.3: made flipper 1 way work for some reason left facing generators wouldn't generate
im 1 project away from getting promoted :)