AI tries to avoid obstacles (orange walls) Car tries to point towards the furthest distance in its view range (distance weighted by angle) a bit faster with turbo mode (shift+click green flag) draggable cars visibleCars variable: on=cars can see other cars click green flag for next level (total 3 levels) known issue: car gets stuck on a wall (for a while) lists on the right: - acceleration - angular v - speed
AI car 1.0 → https://scratch.mit.edu/projects/715658703/ will add more maps soon AI car 2.0: added vision, still no neurons AI -> Algorithm car made within 3 hours