update 12/4/25: apparently, you could do all of this stuff in one sprite. each sound has its own sound channel, so you can just duplicate sounds when needed. audio effects are still effective for the entire sprite. I've updated the project to make use of this discovery this is technically a leak for my upcoming game lol credit to metal pipe and the table-breaking part of the "oh no, our table, it's broken" meme the audio is at random pitches and is panned randomly so it feels more chaotic and immersive i feel like adding more sounds to this in the future for more variety nerd stuff for context: Unfortunately, Scratch handles audio in a very restrictive way that requires multiple sprites to play audio at once to achieve any overlap. There's no way to work around this with broadcasts, clones, etc. If you have a sprite play a sound while a sound is already being played by it, the old sound stops and the new sound starts, effectively overriding it. In other words, any given sprite and its clones share a single audio channel (if you know what that means). What I'll do here is record the audio from this project to be used in the actual game. That way, I don't need to have a bajillion sprites dedicated to audio