Glob Gunner! Control a slime where you have to survive an ongoing stream of enemies with no weapons! As a last resort, you decide to pinch out pieces of slime from your body to use as projectiles, reforming your size with goo puddles! How long can you survive? Before you leave, a love, fav and maybe even a follow would be appreciated! It would mean so much to me! Thanks! Controls: The green bar is your health, and the yellow one your size. If any of them reach a shortage, the game is over! Health is the basic health of the slime. If you get hit, you get hurt. You also lose health when you reload. It's basic, but the regen speed here is very fast. You can even accelerate it while being on a puddle! Size is an important factor here. You size level makes up your max health, and in a game where health regen is very fast paced, this makes the difference! [Space] to reload bullets, but beware! Every reload takes away some of your health and size! You can have a maximum of 8 bullets orbiting you, and they deal damage to enemies who get hit by them! They also serve as a one-use projectile shield! [Mouse] to aim and shoot your bullets! You can also aim your puddle skill to make it land at your cursor's position! [E] to use skill. If you have over 3 bullets stocked, you can use them to create a goo puddle! If you have a full stock, you can shoot a barrage of curving bullets while creating a goo puddle under your feet! Break open Goo Boxes that appear time to time, and get an extra-long lasting goo puddle! A tip is to make sure you're on a goo puddle most of the time. It boosts your health regeneration by a lot! Splatting enemies can also create a goo puddle, though it won't last long.
This is not my best quality project, with lots of bugs in the enemy movement. But I am getting increasingly less and less time to spend on scratch, with more time going into studies. I had about 8 hours in total to create this, and even that was extending a lot of my free time into this project. I might not even participate in the next game jam, if I'm unlucky. So bear this in mind. I would love if people could fix bugs for the project, but I won't make people do it. I'm still open to suggestions, and I will try to make changes to my projects, just I'm gonna be less and less online.