This is a Player CPU engine designed to defeat bosses, although it's mostly only capable of defeating the boss shown here and isn't designed to avoid projectiles (hence why they're turned off). Press "Space" to position the boss at your cursor ____________________________________________ - The "Minimum Distance" variable determines how far the player CPU should stay away from the opponent. - "Average Input Delay" variable sets the average reaction time of the player CPU. ("-0.01" = instantaneous) .. ("0.1" = really slow) ____________________________________________ CREDITS: - @Theringsquad for everything from The Buster Engine. - Player CPU engine coded by me, (@jajaakaboss7) - CAPCOM - C2A