The players landed hard in a jury box, some bruised, others miraculously unscathed. "Consider this a warning," came a voice, sharp as a knife's edge. "Deadly things won’t be so easy to survive next time." That was easy? The air in the room clung to them like a shroud, heavy with tension and a breathable terror that pressed against their ribs. The courtroom they found themselves in was an opulent paradox—dark in material, yet dazzlingly illuminated, as though daring even the wealthiest to feel like ants in the shadow of its grandeur. The polished obsidian floor gleamed like a pool of still water, and the walls, embedded with veins of gold, reflected the light of crystal chandeliers that hung like galaxies overhead. The players, dwarfed by the room’s magnificence, were seated in a jury box crafted from blackened wood so polished it shimmered like glass. “At last, on with the court proceedings,” boomed a voice, deep and commanding. The players realized they weren’t the center of attention. Instead, in the middle of the room, two children sat side by side on a raised platform. The girls, no older than seven, were locked in a trial of their own, their small forms swallowed by the imposing scale of the courtroom. “You two are guilty of consorting with her—the harlequin,” the voice continued, dripping with disdain. “Namely, in letting her out of her birdcage so she could wreak havoc in the theater and the Game! What do you plead?” One child, with wide eyes brimming with equal parts fear and excitement, clung to the edge of her seat like a thrill-seeker on the brink of a rollercoaster’s drop. “Not guilty,” she whispered, though there was something unsettling in the delight hidden behind her trembling voice. The other child sat straighter, her gaze steady and strangely hopeful, though for what, no one could say. “She’s guilty—but not me,” she declared, her tone unapologetic. The two girls turned on each other instantly. “You always try to get me in trouble!” snapped the first. “Nuh-uh,” retorted the second, her voice sharp as a needle. “I foresaw that letting her out was a bad decision.” “Well, I didn’t know she’d make a mess of things,” the first child huffed. “She promised she’d behave!” The judge, a towering figure cloaked in shadow and authority, sighed heavily. He shook his head with the weariness of someone who had seen this play out too many times. “That clown always finds loopholes. What was the exact wording of her promise?” “That she wouldn’t directly interfere with the Game,” admitted the second child. “Ah,” the judge murmured, his voice dipping ominously. “Oh dear. That’s where things went wrong.” At last, his attention shifted to the players. His gaze, though his eyes were obscured, felt like it burned right through them. “You players will each cast one vote,” he announced. “This will conclude the first puzzle.” Before the players could react, the Phantom Usher materialized, his presence a sharp contrast to the judge’s looming dominance. “No!” the Usher cried, his voice filled with agitation. “This isn’t how the puzzle was meant to go—” “Silence!” the judge snapped, slamming his gavel. “Rejected and overruled.” The Phantom Usher bristled, glaring before turning on his heel. “Fine,” he hissed, his voice laced with venom. “I’ll prepare the rooms… no doubt they’re all excited to finally greet their occupants.” As the Usher disappeared, the judge turned back to the players. “Choose wisely,” he intoned, his voice echoing in the cavernous space. “Decide: the girl who fears punishment as much as she enjoys it, or the girl who loves punishment—so long as it isn’t her own.” Thick, dramatic curtains, woven from shadows so dark they seemed to drink the light, fell from the ceiling, enclosing the room like a coffin lid snapping shut. The courtroom floor shifted beneath them, rising on hidden mechanisms until it became a platform reminiscent of a stage. Ice began to frost the edges of the curtains and chilled the room. “Now, contenders,” the judge said, his voice dripping with finality. “Cast your votes. This choice will echo far beyond what you realize.”
Summary for those confused: The Players have yet to find out who survived the fall until after their vote is cast, those who haven't made it will be alerted after voting. The jury box is suspending their lives for this trial, hence why no one is dead...yet... (But alas, this is where death saves come in! Everyone starts with one! You could get more for 25 Prestige Points, but only in between rounds, never during) The two girls have been accused of letting some mysterious troublemaker out of a birdcage, and each player can only choose One who is innocent... The Phantom Usher did briefly interrupt things... apparently this trial was never supposed to be the true second half of puzzle one. He is quickly dismissed by the judge...whoever he is. Clearly the judge ranks higher than The Phantom Usher or any Icon...i wonder who he is...and he is currently mostly made up of shadows himself... And yes, the jury room is just another stage made of shadows :) And yes, this choice will greatly impact your character's lives after this :) Have fun, respond below to cast your vote, and you'll be alerted below your response on if your character made it or not. Those who have responded to the first half of project one will have higher chance of survival. Lastly, the room studio will be open tomorrow along with the wheelspin results so if you haven't already joined go ahead and do that now! Even this room isn't safe from frost lately... I apologize for the lateness of this all, there were some health complications that lasted longer than I expected, but I'm feeling much better now! :D Icon refs will also be released shortly! (Of those currently revealed anyways) First part of event: https://scratch.mit.edu/projects/1059750945 Amount Of Votes of Innocence So Far: The Girl Who Fears Punishment As Much As She Enjoys It: 6 The Girl Who Loves Punishment—So Long As It Isn’t Her Own: 5