—————-——-LEARN TO APPEL———————- Warning: This game is for experienced Appel players. This is a Tutorial-esqe level pack ment to introduce people to some of the mechanics commonly used in Kaizo stages. If you have not played the original game please play it first here: https://scratch.mit.edu/projects/60917032 Tip for each stage: LVL 1: You are able to stand on the edge of spikes, To do this simply stand at the base of the spikes, crouch the quickly tap up and the direction of the spikes. If performed correctly, I will be proud. LVL2: Wall jump so that you are sliding down a wall, then Hold the direction of the wall and quickly rotate between the opposite direction of the wall and up to scale a wall. LVL 3: This one actually isn't too bad just press Q and R at the same time to reset the key blocks LVL4: This level focuses on a wall clip you have to slide down the wall and crouch. If you die you get I frames momentarily you can extend these by wall jumping. If you do a maximum hight jump and then crouch at the peak you can clip trough spikes. LVL5: The blind jump is a maximum distance Normal jump. LVL6: Made by @FieryFork Mostly wall clip but the beginning section requires a phantom side jump. Kind of hard to explain but you have to wall jump of the wall and then side jump on the edge of the stage,If done correctly you should be able to complete a side jump and get onto the ledge. If you fall in the void you are soft locked. press Q and R to reset. LVL7: This is an Insanely hard stage if you don't know what you’re doing. (So don't skip to it) To complete a lite jump you have to crouch during your ascent to cap your hight there ( This is almost frame perfect so good luck) If you beat the whole game check out crystalline peaks Hey 200 views! Not bad at all
Special thanks to @Hijustme2, @Shmoget and for play testing and for level 6 Give feedback in the comments! I will do my best to reply to most of them, The music I stole from my pal The track is called “Choo Choo Circuit” ———————-Unneeded Change log——————— Jan 20 - just tweaked a few levels to fix some graphical errors