a is Launch Angle from 1-360 degrees s is Launch Speed Dy is Starting Y position (Displacement of Y) Dx is starting X position (Displacement of X) Space to play Internally, T acts for time In terms of Standard Math the X position is the solution when it hits zero
I wanted to make a parabola/physics simulation that did not work iteratively, rather in one step to save processing power. to render, it does have to iterate, but the calculations of where in the parabola it is is all one step. Feel free to use my code/formula for anything else, if you want you can Message or tag me if you're satisfied with the product. Recommended improvements are welcome. Help make tools for others to use! Thanks, Awesumtude