So, this a a simulation of evolution. there are 3 different types of animals: bush-eaters, tree-eaters, and animal-eaters. each animal starts off with a randomized body type, head type, and leg amount. surviving species from each class, after eating enough food, clone themselves with slight genetic variation. each body/head/leg type has its own custom stats surrounding weight, muscle mass, and armor. btw, a red circle means that creature is attacking something. In the beginning, 30 creatures, one from each class, will spawn with some delay in-between them. works best on Turbowarp