this is an experimental 3d engine that has the goal of sustaining acceptable frame rate in scratch while still being a sustainable game.it uses a lot of tricks to get around technical limitations: -SKYBOX: there is actually no floor or sky, that is a stamped sprite that is used just before the rendering script, preventing lag and visual bugs. -COLLISION: while designed around the barebones tutorial 3d engine, the collision itself is very complex and hard to implement into another engine. it checks if the player is within 7 steps of any specific x or z list item, and y uses normal > and < collision. there is much more that is needed to know about the collision, so look in the project if you want to see the rest.
-v.1.2:1/22/25:added real collision -v.1.0.1: added rudimentary collision -v. BETA, 1/16/25: launch date credits fps meter- chromecat