This Project translates direction into numbers on a unit circle. Multiplying these numbers by a common variable for speed or constant and applying the X and Y as change per step, the sprite will move in the direction that was input. you can also do this non-iteratively by multiplying the outputs and applying it at once, moving in a straight line
Made for Technical Toolbox. Please message me if you want to contribute to Making coding complex things easier for beginners! This particular project is for those who do not know trigonometry to use non-vector movement and flight, especially because I had trouble with this early on, and I hope to help others in my previous position. -Awesumtude