Lower ranked than the 7 generals, but yeah. New World - Anti-sin of Fear. Cartoony and mute. Attacks via cartoony stuff, ranging from anvils to bazookas to whatever. Will make themselves look a LOT scarier in order to make you cower in fear. But as long as you don't fear it, you will have the upper hand. Its source of power is the radio attached to its hat, which constantly plays a cheery, calm 1920's song called "Good Morning New World." If the radio is turned off, New World ceases to exist. Dimitto - Anti-sin of giving up. Noble swordsman. Likes to pick fights, but will allow you to give up before it starts, hence painlessly taking your soul. Otherwise will take your soul whenever you stop to give up or get defeated. 13th Day of Christmas - Anti-sin of Jolliness/Spirit. 13 crucifixions. Will know the general season/sport spirit. If you have too much spirit, they will be invisible to you, hence will easily be able to steal your soul. If you don't have enough spirit, they will be a constant looming presence that will, essentially, act as the personalities of all three ghosts of Christmas combined, and will haunt you into submission (giving up your soul). Having medium/middling spirit, however, makes them weak and vulnerable, and thus (mostly) unable to steal your soul. Nick of Time - Anti-sin of Procrastination. Will apply constant pressure and stress to finish things or make you slip up. Their favorite way of doing this is creating false illusions. They also think that they are the destined #10 general (The Antis use a base-8 number system). Inspight - Anti-sin of Spite. Spite or be spited. Enough said. Vengeance - Anti-sin of Vengefulness. Will side with the victim of revenge, and will defend them with all might, even if you have the SLIGHTEST thoughts of revenge. Once your soul is taken, they will also take the soul of the victim, if they can, that is. More stuff about them coming soon maybe.