⚠ THIS ONLY WORKS ON TURBOWARP FOR IMPORTS https://turbowarp.org/1118329419/ PLEASE USE THE .OSU FILE AND NOT .OSZ OR .OSB YOU MUST HAVE AN OSU ACCOUNT TO USE THIS ⚠ MASSIVE CREDITS TO LAWTRON YOU ARE THE GOAT Here they are: https://osu.ppy.sh/users/11475208 and HUGE THANKS to @spiritSK for helping me throughout this whole mess, from the taiko remake to even the SR calculator, your project and help has been so usefull (and you are generous to help :>)! CONTROLS: pressing the "1" key toggles the visibility of hit object data pressing the "2" key toggles the visibility of the packet data, being the difficulty calculation sorts. use "3" to reset the speed multiplier to 1X. this multiplier is #/100 pressing the green flag runs the calculator NOTE: this is not an accurate calculator, rather, it gathers data from three aspects of difficulty. 1 - the complexity. this is how complex a pattern is based on a combination of notes grouped together in groups of 400MS. then, it sorts the group of notes into a single string. it adjusts based on the note count per section for balance. 2 - Repetition. this will make the map have a lower rating if patterns are repeated consecutively too many times. if a pattern is repeated, it becomes too easy to read and play, so we debuff the SR accordingly. additionally, we add a packet streak, which shows HOW many times the section is repeated. if it is repeated more often, then it will give a debuff. this debuff is not as strong. 3 - stamina. this is the density of a chart, so if the notes are closer together, it takes up more speed and stamina to hit the pattern correctly. this is one of the things that is the hardest and makes a MASSIVE jump in skill, especially going from 2-3*. we also check for additional aspects, and we also check finger strain according to the playstyle of "Full Alternating", so that way it is balanced for DDKK and KDDK players. all of the important repository aspects, EXCLUDING the global diffcalc data (which I will manually add later), is stored in the "root" sprite (ルート) the full osu!taiko SR calculation repository can be found here: https://github.com/ppy/osu/tree/2133ac6d0158af3455b7c8bd8e32c109a393840c/osu.Game.Rulesets.Taiko/Difficulty the map used is "Kobaryo Cartoon Candy [difficulty: Inner Oni]"