I recommend using FOV 60 and RES 8, or else it will be laggy, or just look completely weird. You can play with the FOV and RES for fun, but it may make you dizzy. Feel free to look around. If you happen to find the secret area (a really small gap), then don't worry, you're not stuck, just keep going forward until you see the other side! Same with really long hallways and corridors. Controls: W and Up Arrow to move forward S and Down Arrow to move down A to step to the left D to step to the right Left Arrow to look left Right Arrow to look right
June 22, 2025: I added music to it! (Passo Bem Solto and Kompa Pasion) Raycasting works just like it is called. Rays are cast out in your player's direction, and stop after hitting a wall. Your computer detects that blockage to map out where your walls are. For the bird's eye view only (just shows the map layout and your player projecting the rays) go here: https://scratch.mit.edu/projects/1118821858/