Keybinds: W - Front vent A - Left door D - Right door S/Space - Camera E - Change switch The switch can either be at power generator or building A/C. Power generator reduces the rate your power drains and building A/C makes all characters less aggressive. Characters: Scratch - Attacks from the left door, simply close it. Giga - Attacks from right door, simply close it. Pico - Attacks from vent, simply close it. Also never moves if he's being stared at. Tera - Never stare at her for too long when she appears or else she will disable your cameras temporarily. Nano - Makes a pop sound when he appears in your office, find his plushie on one of the cameras and click on it. Gobo - Stays in cam 3 and slowly creeps out, make sure to stare at him to push him back. Bug - Appears on your cameras and blocks your vision. Clicking on the ad will disable your doors for a bit, so click on the X to close the ad instead.
Progress Log: 10/5/25: Added mobile support 6/14/25: I honestly don't feel like finishing this so I'm just going to release it as it is. Day 16 (1/26/25): - Some layering fixes - Added a basic game over screen - Made Nano have an audio cue when appearing Total Time: Around 15 minutes Day 15 (1/23/25): - Tried to fix some layering issues - Worked on jumpscares a bit more Total Time: Around 30 minutes Day 14 (1/22/25): - Made Pico move much faster - Added the 6 AM winscreen - Implemented Bug. Every once in a while a pop up will appear. Simply click on the X to deal with it. Total Time: Around 1 hour and 30 minutes Day 13 (1/21/25): - Changed Gobo's AI so after he leaves the cleaning room he only has a chance to kill you every interval instead of after a fixed time. - Wrote the instructions - Made Scratch, Giga and Pico reappear at a random camera when blocked - Finally made the power, time and usage actual text instead of variables - Fixed bug where Tera would give 0.1 seconds more time than intended while in the office - Changed Scratch, Giga and Pico to have movement opportunities based on AI level Total Time: Around 50 minutes Day 12 (1/20/25): - Made Nano's plush spawn in different positions depending on the plush location - Made a basic jumpscare for Scratch, Giga, Pico, Nano and Gobo - Slightly turned down the chance of Tera appearing in the cameras - Made Tera slightly see-through in the cameras - Made power drain rate change faster when usage changes Total Time: Around 50 minutes Day 11 (1/19/25): - Made Scratch, Giga and Pico have different sprites depending on the camera that they're on. - Changed Gobo back to cam 3 - Buffed Gobo - Readded s keybind for camera - Made it so that Gobo NEVER moves when the camera is on him - Added Tera. If you see her in your office, pull up your monitor quickly or else she will disable your cameras for a bit. If you see her in the cameras, quickly switch to another camera or close the monitor. - Added a VERY slight cooldown for the monitor and made power drain slightly faster Total Time: Around 2 hours Day 10 (1/18/25): Started designing cam 7 (left hall corner) and cam 8 (right hall corner). Total Time: Around 20 minutes Day 9 (1/17/25): Started designing cam 5 (left hall) and cam 6 (right hall) Total Time: Around 35 minutes Day 8 (1/16/25): Started designing cam 2 (arcade), cam 3 (cleaning room), and cam 4 (party room). Also Changed Gobo to appear on cam 4. Total Time: Around 1 hour and 20 minutes Day 7 (1/15/25): Changed the camera keybind to space instead of s and made a basic design for cam 1 (stage). Total Time: Around 40 minutes Day 6 (1/14/25): - Added the basic power system. For now Scratch jumpscares you instantly when you run out of power. - Added a basic win screen after 6 minutes - Added Nano. When he appears you must search for his plush on the cameras and click on it. - This is also technically the first "playable" version so I could theoretically share the project right now... - Added placeholder time variable (also I got 5.97 time on 4/20 mode ahhhhhhhh) - Added Gobo. You must now periodically check Cam 3 to reset his progress. - Made it so that opening the cameras puts you on the camera you were last on instead of defaulting to Cam 1 like before. - Added power generator and building AC. Power generator makes your power go down slower while building AC makes all animatronics 25% less aggressive. Total Time: Around 1 hour and 30 minutes Day 5 (1/13/25): Implemented Giga. Added S keybind for cameras and a visual cue when someone is at your door. Also made the vent entrance and added Pico. Took only 50 minutes or so. Day 4 (1/12/25): Finished adding all cameras (8 in total) and also started working on Scratch's AI. Then made the office look slightly nicer and added doors. Took around 2 hours. Day 3 (1/11/25): Added a few more connecting pipe thingies. Took like 3 minutes lol. Day 2 (1/10/25): Finished the table for the main office. Took around 10 minutes. Day 1 (1/9/25): Set up a really basic camera system with 3 cameras and made an outline of the office. Took around 5 minutes or so. Only the real ones know about office, cam1, came2, and ye 3