I was uh thinking of putting texture to my planet game that I haven't shared yet but realized scratch [REDACTED] so much lmao so I uh... nah its uh... the planet game good but like I am freaking out on ordering code (functionality was to lock on planets) so that the planets don't lag behind at fast speeds (leaks????1!!1) but the logic like says no and you need to get this part to be computed first but you need that part for this same part and uh yeah sigma! squid game season 2 I haven't seen anyone else on programming forums use something faster to fill a circle except for this general thing for having a bounding box w/ side length of a circle's diameter where it starts calculating if a point's distance from center is less than the radius it gets drawn (within that bounding box so less computation, unless you want to check every pixel on screen). idk try turbowarp https://turbowarp.org/1118903965/fullscreen?hqpen&fps=60
you can put pictures or something on the circles if you actually made a list of values to pick from to be a single pixel's color. I won't do that tho I'm just gonna put one color for a single circle haha (pixels draw left to right, rows go from up to down, and! also check inside) it does get slower the bigger you make circle or more circle cirlce cicrcele acacrcele saercull