+ A Guide to Health and Statistics + ———— 1. Health (HP) Health is how much damage your cat can take before they die - All cats start with 25 HP as a kit - Cats that are 6-12 moons have 35 HP - Cats that are 13- 90 moons have 50 HP - Cats that are 90+ moons have 40HP - If your HP reaches 5 or below, I’d recommend not fighting in any battles - If your HP reaches 0, your cat will die - Healing: You can use herbs to regain your HP, more information about healing can be read here: https://scratch.mit.edu/projects/1120504678/ ———— 2. Statistics Each cat has 6 basic stats that help them in different situations. These are like your cat’s natural abilities. a) Strength - How strong your cat is - Helps with attacking and carrying things b) Agility - How fast and nimble your cat is - Helps with dodging attacks and moving silently c) Endurance - How tough your cat is - Helps with taking and dealing damage d) Perception - How sharp your cat’s senses are - Helps with finding prey or spotting dangers. e) Intelligence - How smart and instinctive your cat is - Helps with survival and making good decisions f) Charisma - How charming and persuasive your cat is - Helps with talking and persuading other cats Note: When creating your cat, you get to choose how much to put into each of the 6 stats: Strength, Agility, Endurance, Perception, Intelligence , and Charisma. Here’s how it works: You start with 50 points to distribute between your 6 stats. Each stat can have a minimum of 1 point and a maximum of 18 points. The total points across all stats cannot exceed 50. So, make sure you balance your points carefully, and don’t create any Mary/Gary Sues. The code word is light. For example, you might choose: Strength: 12 Agility: 9 Endurance: 7 Perception: 8 Intelligence: 5 Charisma: 9 This adds up to 50 points exactly. You can adjust the points however you like as long as the total doesn’t go over 50. ————