· I’ve spent way too much time on this project · ————————————————————————— Avoid: faded bottles of almond water, anything you think should be avoided, and hidden traps. Watch for: no-clipping entities, bottles of almond water. Note that traveling through hallways will distort the surrounding reality, so the next hallway won’t always be the “previous” next hallway. Entities are not very dangerous, they don’t chase the player (for now).
How did this get 24 views? This is my first 2d game with more than 1 room (actually, there are 0 rooms). Music from the Backrooms fandom page (/level_999) “Grape” for the stick man Long Elevator is by Toby Fox Everything else by me.