Player: WASD/Arrow Keys to move. Level Editor: 0 to turn on. Blocks you will place turn slightly faded. Click to place. E over existing block to turn into that block(E over grass switches what you will place to grass). Space will use relative positioning to help draw large buildings. 1,2, or 3 will change which layer you are editing on so that you can place multiple tiles in one square. Tiles on layer 3 will be able to have the player go behind them and not appear visible. Click the same number that your layer is, (layer 1 press 1 again) and you will enter onion skin mode. This is where everything that is not in your layer will be faded out. Press P to turn on collision points. Press 1 while over a white dot to make it a collision point where the player is stopped-X to delete. Blue when it is a collision point, faded white when not. The