The red circles (the predators) eat the green circles (the herbivores), which eat flowers. The trees can be moved. Predators with red lines on them are injured. Herbivores with brown spikes on them have a high enough defense to injure predators.
This project is still being worked on, and your feedback can really help! (Including bug reports) Just no negative criticism ("This sucks", "Lame", or "Stupid"). Thanks! NOTE: Remixes acceptable, as long as you give credit! (That is, if you don't just click the "Remix" button. Which is perfectly acceptable.) And feel free to dive into the code and give me your suggestions! And DO NOT add this project to your studio WITHOUT permission! Version History: 1.9.1: Changed flower's look, flowers only eaten when flowering. 1.9: Halved animal speed, removed blue herbivores, reduced flower amount and lifetime. 1.8: Herbivores mutate slightly slower than 1.7, but faster than 1.6; Changed carnivore "gene" variable to strength, which counteracts herbivore's defense; 'gene" variables used directly in death randomizing (Higher variable, less chance of dying); Carnivores have a "Gender" variable that, if one, will let the creature produce an egg if it has eaten and found a mate (So far, same-gender pairs are possible. Advice on how to change?). 1.7: Herbivores mutate faster, more herbivores, more flowers, flowers (are supposed to) spread, flowers can be eaten away, added "gene" variables (unimplemented) for carnivores (speed) and leaf-eaters (sight). 1.6: Added Wildfire script, not implemented. 1.5: *Predators require a mate and to have eaten recently to reproduce*, predators move in straighter paths, *each flower-eater has a "Defense" variable, unique to each clone, and which evolves over time*. *text*: Credit to DanloVorje 1.4: Predators changed: populations nerfed, lifespans increased. (Advice from DanloVorje.) All: Distance from food source randomized (so herbivores don't form a perfect circle cluster around a food source) 1.3: Added maximum herbivore population, redid predator maximum population, hid variables for ease of viewing, bugfixes 1.2: Finished lifespans, bugfixes 1.1: Added lifespans, new predation system 1.0: Went public! Alpha testing starts. Noted Bugs: -Herbivore Population is less than on-screen population -Random mass position shifts that are either due to lag or scripting