The same thing as my binary algorithm project except that it has color! ➡ ~~HOW TO USE (IMPORTANT)~~ ⬅ Type in a value with 3 digits. Ex. 255 Type in a space after that number then type another value with 3 digits. YOU NEED TO INCLUDE A SPACE AFTER EVERY NUMBER! Ex. 034 If your intended value has less than 3 digits, include as many 0s as needed before your intended value to make it 3 digits. The way this works is it checks every 3 digits (not including spaces) as an entire number: Ex. 255 | 034 | 145 | 243 This order then becomes "255 034 145 243" This is the correct way to use it and an incorrect way to use it: CORRECT: 255 034 (255 | 034) INCORRECT: 255 34 (255 | 34) The second number in the incorrect way only has 2 digits, so to make it work, you need to add a zero before the number, like this: (255 | 34) --> (255 | 034) ^ ^ See the difference? Now you know how to use it and won't make any mistakes! =]
This one is a bit different because instead of only using 1s and 0s, it uses values from 1 to 255. This is also meant to be used with this project: https://scratch.mit.edu/projects/1120715565/ DO NOT POST ALGORITHMS IN COMMENTS -> Also, a value of 000 is red, so keep that in mind. FUN FACT: This was originally supposed to be a terrain generator project without textured tiles, but then I saw the potential this had to be another version of my Binary Algorithm project. I guess this isn't really BINARY Algorithm, so much as SPECTRAL Algorithm...