100% pen zombie game (not yet finished) https://turbowarp.org/1120410398?fps=0&hqpen wasd to move | mouse to aim | right click to shoot | r to reload | e to equip there is an ak at the upper left corner of the map
Music used: LEMMiNO - Cipher (BGM) https://www.youtube.com/watch?v=b0q5PR1xpA0 u can remix this and take a look at what mess ive done to add whatever you want or something, I might actually add it things I have added: > somewhat directional sound > doppler effect > great player physics (except when zombies touch the player the player doesn't move) > the other parts of the game (custom pickup system) CONS: > zombies (collision) are unoptimized as hell (complexity is out of the charts prob O(n^2)) > the zombie to zombie collision results worsen in accuracy when in lower fps (idk why) > I cant find a way to make optimized walls (square blocks... grids....) that the player collides with unlike the simple square world border... If I could ever find one--I would immediately make a pathfinding system from griffpatch tutorials (preferable to use lists to store tiles) (edit 2: im noob) > I'm not using hitscan as you can see so the bullet is bad at detecting collisions when it's very fast > stay long enough all the problems pile up as you can see