- See below main instructions for more help, including how to place a spike. W or up arrow key to move forwards, back arrow or s to move backwards. Your mouse changes what direction you are pointing unless your mouse is where it doesn't make you turn and use A/left and D/right to control your movement. M to toggle a crude minimap. Slash slimes to get their regenerative fluid to sell to the Orc General. When slimes pixelate, glow blue and grow it means they've been slain and will respawn. The slimebar (by the variable) grows with regenerative fluids you collect. 1 to change the offer he is giving you, 2 to trade if you have the slime required. Buying and using specials is fun, if not cost-effective. 3 to change the special you are holding. 4 to use. A spike can be bought from the orc general to place in the way of slimes. Place by selecting the special icon that looks like a spike in the ground and click to place it. To remove it (you can now place it again in the same way without repurchasing.) you only need to get close to it and press 4. Below are the stats and effects of weapons and specials. Sword: 10 damage, 20 range. Axe: 90 damage, 10 range. Warhammer: 120 damage, 20 range. Longsword: 60 damage, 30 range. Mace: 164 damage, 50 range. (Give them a good thumping for me, won't you?) Phoenix sparks (sparks): burns all slimes or enemies in sight with a 15 damage blow. Phoenix feather symbol. Megasparks: uses up ten times as many sparks, but does 150 damage. This oftentimes kills the slimes targeted with no other damage! Only those in sight effected. Fire symbol. Icebomb: uses 10 sparks. 45 damage to all enemies within 100 range. Chunk of ice symbol. Blizzard: basically megasparks, but cooler looking. Doesn't do damage, rather freezes the enemy. Snow-falling symbol. Should I add more weapons? Any Ideas? Suggestions?
I can make 3D games now... Any requests? :) I can also make objects look different from alternate angles, but I didn't in this. I got inspiration from another project that used a similar 3D engine, I think this is it: http://scratch.mit.edu/projects/2340889/ which uses part of this guy's engine. http://scratch.mit.edu/users/taumich/ I didn't even look at the scripts, just thought how it could work. And, as you can see, the scripts are different. (for better or worse.) I guess I can't credit anybody else. Any ideas for something else to tag it with? Do you like the weapon/sword hacking animation? (I like it best when I just give it one little click and the sword/weapon swings way-y-y backwards!) Updates: 1.0- Released. Sword, warhammer, longsword, mace and Axe. Tons of specials. 3D engine might need work. Bitmap sprites means they become pixelish when large. 2.0- suggestions? I don't know, this wasn't really meant to be a full-fledged game, just a test, sort of... Remember to contact me for all your 3D needs!