If you're having lag issues, try Turbowarp: https://turbowarp.org/1120704142 ———————————————————————— Be sure to try out the 2nd and the 3rd parts of the game when you're done! https://scratch.mit.edu/projects/1135873617 ———————————————————————— Press space when hovering over one of the levels to start it. The three levels, Alone, Earthquake, and Heracles range from certain difficulties, Alone being 2 stars, Earthquake being 4 stars, and Heracles being 5 stars. Use the left arrow or "a" key to move counterclockwise and the right arrow or "d" key to move clockwise. ———————————————————————— I spent a LONG while on this. I had to scrap a different project I planned to release in February because of the contest. Since I won top 14 in the 500 follower contest, I made a part two! Check out HeartBeaten 2 later! I'VE NEVER WORKED SO HARD ON THE SOUND SECTIONS IN MY LIFE, HOLY COW IS THIS TURNING OUT AMAZING #Games #Game #Music #Song #Songs #RhythmGame #MusicGame #Heart #Beaten
Jan 15 - Started working on my second original rhythm game in the 500 Follower Anything contest. Decided on the three levels to use: Alone by Marshmello, Earthquake by Teminite, and Heracles by Yooh. The game is planned to have the player orbit around an orb dodging certain bullets. Jan 16 - Started a simple menu screen with easing and glow, plus direction sensing for level selection. Added WASD controls with the arrow keys. Jan 17 - Got the songs to play while hovering towards one of the levels. Still buggy, couldn't get songs to loop right. Jan 19 - Managed to fix previous bugs, made a cool thumbnail, exaggerated the easing a bit more, and got the buttons and song to fade out with a descending and reverb-filled effect. Jan 20 - WOOHOO! Figured out how to sync the bars with the music. All that's left is the hard work of charting everything! I got the bars in Alone fully synced Jan 21 - Got specific mapping and restart effects flowing... Jan 22 - Added the adrenaline mechanic that speeds you up the more beats there are. I'm finally starting to bring the "HeartBeat" into "HeartBeaten"! Feb 4 - BIG UPDATE: numbered levels, changed the colors of the pulse and beats to go accordingly with the level, fixed a bug where the adrenaline speed would increase exponentially, finished mapping and charting Earthquake and Heracles, got the center orb to pulse for a moment when a beat lands, buffed Earthquake since it was even easier than Alone, and other small bug changes to make the game better! Officially finished(thought not completely done with, for I might add more features, levels, or bugfixes :) ). Surprisingly only 600 blocks to code this. Feb 5 - Made the pulses more exaggerated and remapped/recharted Earthquake, since I made it too hard. Added a pulsing background and updated the thumbnail to go accordingly with the stage. Lag is becoming a serious issue for Hercules. Mar 5: Contest results out. 14th place out of 500+ entries. Pretty good! Mar 6: I'm letting this stay as this is for a while. Preserve the beauty. For now, I'll start working on HeartBeaten 2!