Trace Laboratories DMR 9 ------------------------------------------------------------------------- EXTREME DANGER: EXTREME FLASHING COLORS AND STUFF LIKE THAT WARNING: This project takes over 1 GB of memory to run, so be careful! This project is all timed (and it is long), so lag will mess it up! The Peak of Trace Laboratories Innovation, DMR-9. Time it takes to get to the end Startup - idk Pre-Meltdown - 2:53 Phase 1 Meltdown - 7:05 Phase 2 Meltdown - About 4:15 Total Time - About 13:00 ------------------------------------------------------------------------- Controls ------------------------------------------------------------------------- Spacebar - Startup 1 - Start Pre-Meltdown 2 - Start Meltdown Phase 1 3 - Start Meltdown Phase 2 hold spacebar at end of phase 2 for something funny lol ------------------------------------------------------------------------- Updates ------------------------------------------------------------------------- 1.0 - Released 1.1 - "Fixed" a issue when imminently entering Phase 2 1.2 - Added light flickering when power goes out or something. 1.2.1 - Added a easter egg for the fire effect in Phase 2 (it would make sense if i publicly shared the lore) 1.2.2 - Press 0 to change if you want blue fire or not. 1.2.3 - Added an extra effect for the blue fire easter egg 1.2.4 - Added a entirely different death scene for the blue fire. (still work in progress) 1.3 - STARTUP! Still a work in progress, but it looks cool! 1.3.1 - Alt music for Pre-melt phase (going to rework it soon), and it goes hard. Might add more for each phase if I get bored. 1.4 - Tons of brand new sounds and other things that I added over a few months 1.5 - Reworked a part of the Startup and I plan to rework a failed idea during Phase 2 1.6 - Reworked the failed "power shockwave" into Catalyzer 2 exploding (wip) 1.7 - Startup music changed to a high quality version
Notes and Current Bugs (Read Lore Below) ------------------------------------------------------------------------- this project is no longer cannon in the Trace-verse due to many lore inaccuracies One of my most visually impressive games (especially Meltdown Phase 2), and I love it. Best experience with headphones! Scratch has a weird sound glitch jumpscare that sometimes happens. Not suitable for mobile devices. This is not a Billy game. Despite Trace Laboratories existing in both this one is completely separate from the Billy one. might remaster this soon idk ------------------------------------------------------------------------- "Game" Completion ------------------------------------------------------------------------- Startup - 100% Pre-Meltdown - 100% (for now) Phase 1 Meltdown - 75% (wont finish) Phase 2 Meltdown - 99% ------------------------------------------------------------------------- Credits ------------------------------------------------------------------------- - All sprites, costumes, and scripts Music By Jared Poolaw Project Borealis Kelly Bailey Vandoorea Sounds by Portal 2 Terraria Calamity Mod some random websites end ------------------------------------------------------------------------- Lore ------------------------------------------------------------------------- Date - #/##/2085 Universe - Real Trace Laboratories Location - Trace Laboratories Central Facility, Ronne. Facility Sector C, DMR Chamber. Info and History - Located on the island of Ronne in the Trace Laboratories Central Facility, DMR 9 is one of many DMR "prototypes", with DMR 9 built in 2065. With prototypes dating all the way back to the 1980s, this facility has seen many DMR prototypes, but only a few have handled the city above the facility. ------------------------------------------------------------------------- Miscellaneous Lore ------------------------------------------------------------------------- Trace Laboratories - Company that's been around since 1952 (Was under the name "Core Innovators" up until 1981). Ronne - A city (and country) made by Trace Laboratories after rebranding in 1981. DMR 9 - Dark Matter Reactor 9, Built in 2065. The most powerful of its kind. (Its a "black hole" inside a superstructure) Automatic Announcement System - no longer cannon announcement system SWEEPER - Central Antivirus, Server Checker, ARCSS Backup, Security AI, ect. ARCSS - Automatic Reactor Core Stabilization System used for... stabilizing the core (and the central generators for some reason) lol. Hamburger Monster - miitopia boss turned into a jumpscare ------------------------------------------------------------------------- RadRyeGuy_Games 2025 YEAAAAAAAHHHHHH.mp3