completely rebuilt my old game, with some new tools. also made dynamic character generation, and level generation fast enough that it can render 30 fps on most devices. 1/21/25 just slightly undid the grid(some blocks stretch over two grid cells, just barely, to make the continuity nice. 1/25/25 Made "usable" settings, where you can rebind the main controls(up, right, left, and respawn) to any key. ex: space, comma, #, @, 2, ) 1/28/25 Fixed these settings and made it easy enough for me to add more
this uses some basic scripts from sheepie's world (https://scratch.mit.edu/projects/565363964/) ex: level generation and decoding, and uses modified versions of the sprites to look much cleaner. Does not use anything close to the same movement system, and actually has good gravity now.