Click anywhere to create particles! WASD/Arrow keys : Shift the gravity around Space : Pause/resume simulation R : Delete all of the particles
This is a prelude to a physics engine I would like to make in a somewhat close future (so this is kind of a test to see what the new Scratch engine is able to do). Things I learned: - Scratch doesn't limit FPS - Scratch limits the number of clones that can be created (300) - Scratch is now fast enough to run more advanced simulations [NEW]: Now the simulation is time-dependent, not frame-dependent.