This simulation should generate a random triangle, then it should stamp a dot randomly in that triangle and forever go half the distance to one of the points of the triangle depending on what the dice roll is. This should generate a pattern called Pascal's triangle. - if the triangle is too flat just press the green flag again, this might produce a better triangle -Please RUN IN TURBO MODE, otherwise it is really slow.
This is a 1s1s project. Feel free to remix this project, I don't mind. I am also open to any constructive critisism that will make this project faster. Thanks for checking out my project! -This is based on Pascal's triangle which was created by pure randomness. -Please take a second to love this so that I'll think that it is worth ddoing a follow up to this project with another mathematical pattern.