custom block in "tiles" --> add to load block --> (tileX) (tileY) (Costume#) y'all can figure it out don't worry spikes don't kill you, I'm too lazy to make collision logic with levels > 300 objects, use the turbowarp link below ========================================== https://turbowarp.org/1121700875?clones=Infinity
this is my yearly scratch upload, because i'd rather work on real projects like youtube animations ====CREDITS===== Stereo Madness - ForeverBound https://www.youtube.com/watch?v=JhKyKEDxo8Q Geometry Dash - RobTopGames https://store.steampowered.com/app/322170/Geometry_Dash/