a simple framework thing i made in like one hour 'cause i was bored. controls: left and right arrow keys - movement z - attack x - jump c - dash (only works if you're moving or jumping) in-depth guide: although there is only a singular attack button, you can pull off multiple unique moves depending on what you're doing while you press it. z (on the ground and midair) - basic jab z + down arrow (on the ground) - low kick z + up arrow (on the ground) - upwards spike z + left or right arrow (midair) - downwards spike note: the downwards spike works slightly differently depending on if the enemy is grounded or not. i plan on adding onto this here n' there... well, if i dont lose motivation. feel free to leave suggestions in the comments. mbackround usic is from the video antonblast game
update log: 1/22/25 -tried working on the ai but made it worse LOL. i'll probably start over and see if i can do better next time. if that doesn't work out... uh, we'll see. 1/19/25 -added a stronger knockback to the low kick if the enemy is airborne when it lands -changed the dash key from a to c -changed the way that the downwards spike effects grounded enemies -player now procedurally speeds up as they run -added toggleable "enemy ai" 1/18/25 -game released in very early framework state -some changes made to air attacks